Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects
DOI:
https://doi.org/10.11606/issn.1982-8160.v14i1p173-192Keywords:
Gambiarra, digital technical objects, games, complexityAbstract
By associating processes of constitution of digital objects to the concept of gambiarra, we aim to uncover the modes of existence that render the gambiarra as a crucial operator in the relationship between techniques, bodies and society. The aesthetic, political, and cognitive dimensions of the concept form an alternative version of technicity that allows us to understand the complex and even paradoxical aspects of digital sociotechnical formations. The empirical demonstration of these ideas will take place in three levels: the redirection of capacities of processing in video game consoles and video cards; the reconfiguration of software and user interfaces; and the resulting invention of rhythms and ways of seeing, feeling and acting in video games.
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