Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects

Authors

DOI:

https://doi.org/10.11606/issn.1982-8160.v14i1p173-192

Keywords:

Gambiarra, digital technical objects, games, complexity

Abstract

By associating processes of constitution of digital objects to the concept of gambiarra, we aim to uncover the modes of existence that render the gambiarra as a crucial operator in the relationship between techniques, bodies and society. The aesthetic, political, and cognitive dimensions of the concept form an alternative version of technicity that allows us to understand the complex and even paradoxical aspects of digital sociotechnical formations. The empirical demonstration of these ideas will take place in three levels: the redirection of capacities of processing in video game consoles and video cards; the reconfiguration of software and user interfaces; and the resulting invention of rhythms and ways of seeing, feeling and acting in video games.

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Author Biographies

  • José Messias, Universidade Federal do Maranhão

    Adjunct professor of the Social Communication/Journalism course and of the Graduate Program in  Communication at the Universidade Federal do Maranhão. Former postdoctorate researcher (Capes/PNPD) at PPGCOM/UFF. Head of the research group GamerLab/UFMA.

  • Ivan Mussa, Universidade Federal do Rio Grande do Norte

    Assistant professor of the Social Communication Department of the Federal University of Rio Grande do Norte (Decom/UFRN) and vice-coordinator of the Games research group of the Intercom research association.

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Published

2020-05-07

Issue

Section

Em Pauta/Agenda

How to Cite

Messias, J., & Mussa, I. (2020). Towards a gambiarra epistemology: invention, complexity and paradox in digital technical objects. MATRIZes, 14(1), 173-192. https://doi.org/10.11606/issn.1982-8160.v14i1p173-192