Entrepreneurship and Gamification in Professional Development
DOI:
https://doi.org/10.11606/issn.2236-4242.v29i1p167-179Keywords:
Entrepreneurship, Competencial figures, Professional developpment, Serious games, Gamification.Abstract
This article is focused on the theoretical perspective of Sociodiscursive Interactionism (Bronckart, 1999, 2008) and its goal is to demonstrate, through some competencial figures (PINTO, 2015) empirically identified, the importance of the use of serious games and the gamification for the development of these figures. It is through the linguistic configuration of the different ways of interpreting entrepreneurial acting, according to the various references, that one will be able to define what is considered to be competencial figures related to entrepreneurship. In this way, we support the idea that there are groups of specific linguistic configurations which may portray different ways of thinking and interpret entrepreneurship, according with referential diversity. For our analysis, we carried out transcriptions of debates of ideas on the theme of entrepreneurship done by 1st year graduate students whom were integrated in Portuguese public and private private universities in different faculties. The results indicate that the interpretation of the entrepreneurial acting may present different ‘tonalities’ depending on the social activity to which the acting is linked to.Downloads
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