Development of simulation software for projection-based augmented reality

Authors

  • Lucas Meirelles do Prado Universidade de São Paulo. Escola Politécnica

DOI:

https://doi.org/10.11606/issn.2526-8260.mecatrone.2019.155396

Keywords:

Augmented reality, Simulation, CAD, Solidworks, Video-mapping

Abstract

Augmented reality is a buzzword. It has an incredible potential to be used every day and everywhere and to bring down all barriers between realities. There are numerous ways of mixing our reality with the virtual world of our computers. No one of them can yet do so in a perfect and reproductible way. There is interest in the use of video-mapping as a medium for augmenting reality. This type of technology uses real objects to be augmented, it doesn’t need direct interaction with an user. There is interest in the development of video-mapping structures for augmented reality. How can be created, in the best way possible, a projection system capable of illuminating an object that has a given size? Which projector to choose and what will be the dimensions of this projective system? These questions motivated the research to build a CAD system made for projection. This software was developed and tested in this project. It is presented here some of the discoveries, methods and algorithms used in the development.

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References

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TSAI, Roger Y. An Efficient and Accurate Camera Calibration Technique for 3D Machine Vision. Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, Miami Beach, FL, 1986, pp. 364-374.

TSAI, Roger Y. A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses. IEEE Journal on Robotics and Automation, volume 3, issue 4, 1987, pp. 323-344.

Published

2019-12-18

Issue

Section

Artigos

How to Cite

Development of simulation software for projection-based augmented reality. (2019). Mecatrone, 4(1), 11. https://doi.org/10.11606/issn.2526-8260.mecatrone.2019.155396